using GKStudio.Muse;
using UnityEngine;
public class MuseUI_DemoScript : MonoBehaviour
{
public MuseUI gameOverUI;
void Awake()
{
gameOverUI.onShow.AddListener((isInstant)=>{
if(isInstant){
Debug.Log("Game Over Show Instant");
}
});
gameOverUI.onHide.AddListener((isInstant)=>{
if(isInstant){
Debug.Log("Game Over Hide Instant");
}
});
}
}