Add Listener
using System.Collections;
using System.Collections.Generic;
using GK.Events.Runtime;
using UnityEngine;
namespace GK.Events.Demo
{
public class Clock : MonoBehaviour
{
public GKEvent<float> onShowCurrentTime;
void Update(){
if (Time.time % 1 < 0.01f)
{
onShowCurrentTime.Invoke(Time.time);
}
}
////////////////////////////////////////////////////
// Just use Add Listener like how you use UnityEvent
////////////////////////////////////////////////////
void Awake(){
onShowCurrentTime.AddListener(DebugCurrentTime);
}
void DebugCurrentTime(float time){
Debug.Log("Current time: " + time);
}
////////////////////////////////////////////////////
}
}
Or use it with Lamda
using System.Collections;
using System.Collections.Generic;
using GK.Events.Runtime;
using UnityEngine;
namespace GK.Events.Demo
{
public class Clock : MonoBehaviour
{
public GKEvent<float> onShowCurrentTime;
void Update(){
//Every 1 second, show the current time
if (Time.time % 1 < 0.01f)
{
onShowCurrentTime.Invoke(Time.time);
}
}
////////////////////////////////////////////////////
void Awake(){
onShowCurrentTime.AddListener((time) => {
Debug.Log("Current time: " + time);
});
}
////////////////////////////////////////////////////
}
}
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